Ever since I played Knights of the Old Republic back when it released, I was immediately enamored by it's depth of choice and engaging story. Soon after I discovered the modding scene that was blossoming over at LucasForums (RIP), and with that I started making small mods that never saw the light of day.
Why? This is inevitably the question I am bound to get. The answer is I just love JS not because it has any bragging rights on performance over languages like C++... It's just fun. I use JS a lot in Web Design and I have a pretty decent grasp of it and love all of the things people are doing with it in regards to game design. It may also be a easier entry point for aspiring developers to jump on with if they are not proficient with more powerful stuff like C++.
The project has come a long way. The engine can currently run
Project discussion is hosted at DeadlyStream
- In-game levels
- Character models with animations
- Simple collision including the camera and player models
- Sound emitters and background music
- Early early attempts at the battle system. (No damage is calculated yet)
- And more...